It's repetitive, but it helps to let the player get to know how each class/set-up/dungeon play without any real risks or consequences while filling up your coffers. If Money is a problem, just pick 4 unfortunate ♥♥♥♥♥ from the Stage Coach, take them to a Dungeon without any supplies, then fire their ass after the mission. HWM, and Vestal focus firing on the Collector, Plague Doctor dropping Stun Bombs, and Crusader dropping Stun Blows. This boss received only minor changes in. The Collector has a chance to override hallway fights when your bag is over 79 full (basically, when at least 13 slots are full) - 3/4/5 chance per hall fight on App/Vet/Champ respectively. This battle should have been pretty straight forward. Were finally through the main area bosses, so welcome to the first discussion of a non-area boss, the Collector. Since this is your 2nd Dungeon I'm assuming you went with something like Vestal-Plauge Doctor-HWM-Crusader? 3 of those classes have Stun Abilities, other than the fact that your Crusader would have been stuck to MaA Stunning/HWM Killing Duties since he can't reach the Collector. If you got stuns, you can effectively disable him. Wait what, you lost all your money on the 2nd Dungeon Crawl? Like how? Did you buy everything on the Provision Screen or something? Anyway, the Collector isn't hard.
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